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tifreak8x Regular

Joined: 09 Sep 2005 Posts: 198 Location: Indiana
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Posted: Sun Feb 07, 2010 9:18 pm Post subject: |
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lol one step closer :p
This shows off a better view of invisible boundaries. aka, not just walking into grass sets things off. =]
And no, the game is faster than the screenshot. I don't know why it is showing up that slow. =/ _________________ http://tifreakware.net - Connecting TI communities |
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tifreak8x Regular

Joined: 09 Sep 2005 Posts: 198 Location: Indiana
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Posted: Sat Jun 05, 2010 1:08 pm Post subject: |
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Hmm, time to update you awesome gents on progress on pokemon, huh?
Since the invisible boundary bit, I have been working on rewriting the events handler system and the sorting captured pokemon routines. I have the code written out for the sorter, and most of the events system has been rewritten. Most of the sorter has been put into the calc, but I need to add in the pokemon status screen in so I can verify that the equations are creating the correct information for the pokemon. From there, I should be able to finish up the 'getting your starter pokemon'.
Progress continues! _________________ http://tifreakware.net - Connecting TI communities |
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tifreak8x Regular

Joined: 09 Sep 2005 Posts: 198 Location: Indiana
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Posted: Fri Jul 09, 2010 9:29 pm Post subject: |
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So, progress on the menu setup.
I now have 1 of 2 status screens set up.
Compare this to:
Would like some thoughts on this. I didn't like how theirs was set up, so I modified it like this. I think this looks better, and will probably will go with it, unless everyone is against it. _________________ http://tifreakware.net - Connecting TI communities |
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tifreak8x Regular

Joined: 09 Sep 2005 Posts: 198 Location: Indiana
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Posted: Mon Jul 12, 2010 5:39 pm Post subject: |
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Alright, I believe this shall be the final adjustments to page one of the status screen.
So, thoughts? Comments? Safe for me to go to work on page 2 now?
Edit: Some adjustments to the text placement to come later at the bottom left. _________________ http://tifreakware.net - Connecting TI communities |
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Madskillz Revolution Software Staff

Joined: 30 Dec 2004 Posts: 978 Location: Minnesota, USA
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Posted: Tue Jul 13, 2010 4:31 pm Post subject: |
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| Looks great, lots of detail in a small organized manner. Keep it up tifreak! |
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tifreak8x Regular

Joined: 09 Sep 2005 Posts: 198 Location: Indiana
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Posted: Wed Jul 14, 2010 10:16 am Post subject: |
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Thanks!
Work on page 2 has commenced, I have gotten a bit done with it, need to get the moves to display and how much PP each move has next to it. Hope to have a screenshot of it up soon.
Edit
Start of page 2
Got to do some filling in numbers into the list, so I can get some moves and such 'set' to have something to show. _________________ http://tifreakware.net - Connecting TI communities |
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tifreak8x Regular

Joined: 09 Sep 2005 Posts: 198 Location: Indiana
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Posted: Mon Jul 19, 2010 9:58 pm Post subject: |
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Implemented Kerm's code to right align the numbers, used on the stats and the PP for attacks screen.
Next will be to integrate into the pp party. _________________ http://tifreakware.net - Connecting TI communities |
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