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Map Editor

 
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Spencer
Revolution Software Staff


Joined: 17 Sep 2005
Posts: 1444
Location: Indiana

PostPosted: Mon May 31, 2010 9:22 pm    Post subject: Map Editor Reply with quote

This screenshot is paired with the announcement that the game will be playable on PC! The core will be common, emulated with Wabbitemu on non-z80 platforms.

This map editor integrates SPASM and Wabbitemu to provide an awesome interface for editing Zelda scenarios. It assembles the app as you go, so what you see in the editor is what will be on calc, to the pixel.



mapeditor.png
 Description:
The interface for editing scenarios
 Filesize:  170.81 KB
 Viewed:  337 Time(s)

mapeditor.png



testing.png
 Description:
You can immediately test after making changes to a map
 Filesize:  123.54 KB
 Viewed:  337 Time(s)

testing.png


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Art_of_Camelot
Lite User


Joined: 20 Jul 2007
Posts: 58
Location: The dark side of the moon

PostPosted: Mon May 31, 2010 10:45 pm    Post subject: Reply with quote

That's a pretty awesome tool. I'm surprised that you went to the length of adding color too! Very impressive!
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tr1p1ea
Delux User


Joined: 11 Sep 2005
Posts: 266

PostPosted: Tue Jun 01, 2010 3:44 am    Post subject: Reply with quote

So i take it the game will still run @ 96x64 on PC?
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Spencer
Revolution Software Staff


Joined: 17 Sep 2005
Posts: 1444
Location: Indiana

PostPosted: Tue Jun 01, 2010 9:41 pm    Post subject: Reply with quote

For dungeons to play exactly as intended you would play at 96x64, but I have a feeling it would be more fun to expand the view to a whole map's worth. I should have some freedom to add fancy effects to the PC version to replace camera movements and the like.
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